Reflect a report based on the BSG gamification, basically is a group game where we are a shoes manufacture and have to make decision in order to achieve the maximum like revenue, pairs of shoes made, low rejection rate and so on. Every year different decision were made and they need to be evaluated and discussed.
Different economic tools need to be used to evaluate the decisions taken.
The years to be explained are from 11 to 16, but the 11 and 12 doesn’t need deep deep explanation.
Everything is said on the files that I’m going to attach down here.